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Auttaine Detective (CR 13)

Auttaine Detective CR 13

XP 25,600
Auttaine gunslinger 1/investigator 9/rogue 4
N Medium humanoid (half-construct, human)
Init +7; Senses Perception +19

DEFENSE

AC 21, touch 17 (24 vs. beams and rays), flat-footed 17 (+3 armor [+9 vs. beams and rays], +1 deflection, +4 Dex, +3 natural)
hp 111 (14 HD; 13d8+1d10+37)
Fort +10, Ref +18, Will +11; +2 bonus vs. disease, mind-affecting effects, poison, and effects that cause exhaustion or fatigue, +1 vs. ingested poisons, +4 vs. nauseated or sickened, +6 bonus vs. poison
Defensive Abilities evasion, trap sense +4, uncanny dodge; Resist construct resistance, poison resistance, fire 5

OFFENSE

Speed 30 ft.
Melee adamantine rapier +12/+7 (1d6+2/18–20)
Ranged +1 stun gun +15/+10 (1d8+5/19-20)
Special Attacks deeds (deadeye, gunslinger’s dodge, quick clear), grit (2), gun training +4 (stun gun), sneak attack +3d6, studied combat (+4, 3 rounds), studied strike +3d6
Investigator Extracts Prepared (CL 9th; concentration +12)

3rdblood scent, burst of speed, gaseous form, haste
2ndaid, barkskin, blur, cure moderate wounds, invisibility
1stdisguise self, longshot, monkey fish, stone fist, true strike, urban grace

TACTICS

Before Combat The detective casts haste, blur and barkskin.

During Combat The detective is a cautious combatant. She prefers to try to ambush if possible, using allies as a diversion and withdrawing and moving to a better vantage point to take out lone opponents one by one.

Morale Very cautious, the detective never allows herself (or allies, if she can help it) to fall below half hit points without calling for a retreat.

STATISTICS

Str 11, Dex 18, Con 15, Int 16, Wis 15, Cha 17
Base Atk +10; CMB +10; CMD 23
Feats Accomplished Sneak Attacker, Barroom Brawler, Cosmopolitan, Deadly Aim, Gunsmithing, Improved Critical (stun gun), Improved Initiative, Point-Blank Shot
Skills Bluff +20, Diplomacy +20, Disguise +13, Intimidate +9, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +12, Linguistics +16, Perception +19, Profession (merchant) +8, Profession (sailor) +7, Sense Motive +19, Sleight of Hand +14, Stealth +13, Survival +12
Languages Common, Aklo, Draconic, Dwarven, Elven, Giant, Undercommon
SQ alchemy (alchemy crafting +9), build points (5—energy resistance [fire], gifted linguist, hidden storage compartment, jumper, sprinter), inspiration (7/day), investigator talents (charmer, coax information, iron guts, ledge walker), keen recollection, poison lore, rogue talents (false friend, surprise attacks), swift alchemy, trapfinding +6
Combat Gear potion of fly, potion of cure serious wounds (in hidden compartment), inferno grenade (2); Other Gear +2 blue scatterlight suit, +1 stun gun held in a bone and leather holster worked with clockwork fish figurines worth 250 gp, extra power cell, adamantine rapier, belt of incredible dexterity +2, +2 cloak of resistance, +1 ring of protection, +1 amulet of natural armor, long welder’s coat containing deep pockets within which are a silk purse containing 200 gp, a tiny gold and pewter tiger-like figure gripping a rock worth 250 gp.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.