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Arcane Experimenter (Gnome Barbarian 14)

Arcane Experimenter
CR 13

XP 25,600
Gnome Barbarian 14
CE Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +20

DEFENSE

AC 19, touch 12, flat-footed 16 (+7 armor, +3 Dex, –2 rage, +1 size)
hp 191 (14d12+95)
Fort +16, Ref +8, Will +9; +2 vs. illusions, +4 vs. enchantments
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, indomitable will, trap sense +4; DR 3/—; Immune frightened, nauseated, shaken, sickened

OFFENSE

Speed 25 ft.
Melee +1 thundering gnome hooked hammer +21/+16/+11 (1d4+8/19–20/×4) or +1 thundering gnome hooked hammer +19/+14/+9 (1d4+6/19–20/×4), +1 gnome hooked hammer +19/+14 (1d6+6/19–20/×3), bite +15 (1d3+2)
Ranged mwk composite longbow +19/+14/+9 (1d6+5/×3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, greater rage (33 rounds/day), rage powers (animal fury, clear mind, fearless rage, internal fortitude, mighty swing, moment of clarity, strength surge +14)
Gnome Spell-Like Abilities (CL 14th; concentration +15)

TACTICS

Before Combat The barbarian uses her wand of shield before most battles, but also uses her wand of mirror image if she expects a difficult fight or a battle against a strong lone enemy.

During Combat The barbarian closes quickly to make full attacks with her hooked hammer, using the thundering pick end as her primary weapon and the hammer as her off-hand attack. If she has to charge or otherwise move between attacks, she makes a single two-handed Power Attack with the pick end. She uses moment of clarity to trigger a wand or scroll if the situation demands, such as in an encounter with a flying or invisible foe. She prefers to reserve her boots of speed for when she is already in melee, to facilitate full attacks or to close the distance on faster enemies.

Base Statistics

When not raging, the barbarian’s statistics are AC 21, touch 14, flat-footed 18; hp 149; Fort +13, Will+6; no bonus vs. enchantments; Immune —; Melee +1 thundering gnome hooked hammer +18/+13/+8 (1d4+4/19–20/×4) or +1 thundering gnome hooked hammer +16/+11/+6 (1d4+3/19–20/×4), +1 gnome hooked hammer +16/+11 (1d6+3/19–20/×3); Ranged mwk composite longbow +19/+14/+9 (1d6+2/×3); Str 14, Con 16; CMB +15; CMD 28; Skills Climb +3.

STATISTICS

Str 20, Dex 17, Con 22, Int 8, Wis 12, Cha 12
Base Atk +14; CMB +18; CMD 29
Feats Double Slice, Improved Critical (gnome hooked hammer), Improved Two-Weapon Fighting, Power Attack, Skill Focus (Use Magic Device), Two-Weapon Fighting, Two-Weapon Rend
Skills Acrobatics +17, Climb +6, Craft (alchemy) +5, Knowledge (arcana) +0, Perception +20, Spellcraft +0, Stealth +5, Survival +5, Use Magic Device +18
Languages Common, Gnome, Sylvan
SQ fast movement
Combat Gear scroll of align weapon, scroll of cure light wounds, scroll of magic weapon, scroll of protection from good, scroll of true strike, wand of fly (10 charges), wand of mirror image (10 charges), wand of see invisibility (10 charges), wand of shield (40 charges), alchemical sliver arrows (10), cold iron arrows (20); Other Gear +1 breastplate, +1 thundering/+1 gnome hooked hammer, masterwork composite longbow (+5 Str), belt of giant strength +2, boots of speed, cloak of resistance +1, 8 gp

DESCRIPTION

An oddity among their kind, arcane experimenters use knowledge of magic to sow confusion on the battlefield.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.