Guildmaster (Dwarf Rogue 13)

Guildmaster CR 12

XP 19,200
Dwarf Rogue 13
LE Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 23, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 dodge, +1 natural, +1 shield)
hp 114 (13d8+52)
Fort +7, Ref +13, Will +9; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), improved evasion, improved uncanny dodge, trap sense +4

OFFENSE

Speed 20 ft.
Melee +1 short sword +12/+7 (1d6+1/17–20), +1 short sword +12/+7 (1d6+1/17–20) or +1 short sword +14/+9 (1d6+1/17–20)
Ranged dagger +13/+8 (1d4/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, sneak attack +7d6
Rogue Spell-Like Abilities (CL 13th, concentration +14)

3/daydetect magic

TACTICS

During Combat The rogue uses flanking and sneak attacks as often as possible. He relies on his resiliency and defensive roll rogue talents to stay alive against dangerous opponents.

STATISTICS

Str 10, Dex 18, Con 14, Int 13, Wis 14, Cha 12
Base Atk +9; CMB +9; CMD 25 (29 vs. bull rush or trip)
Feats Dodge, Improved Critical (short sword), Improved Two-Weapon Fighting, Iron Will, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +20 (+16 when jumping), Bluff +17, Climb +8, Disable Device +19, Disguise +9, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (history) +2, Knowledge (local) +14, Perception +18 (+20 to notice unusual stonework), Sense Motive +18, Sleight of Hand +12, Stealth +20, Swim +8, Use Magic Device +9
SQ rogue talents (bleeding attack +7, combat trick, defensive roll, improved evasion, minor magic, resiliency), trapfinding +6
Combat Gear potion of cure serious wounds, potion of invisibility, antitoxin (2); Other Gear +2 studded leather, +1 short swords (2), daggers (4), amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +1, ring of protection +1, masterwork thieves’ tools, 2,047 gp

DESCRIPTION

The guildmaster manipulates crime and politics—often the same thing—to create wealth and stability for himself and his devoted thieves.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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