|Azure Bolt Sorcerer
Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +7 (1d6+1 plus 1d6 electricity) or mwk morningstar +8/+3 (1d8+1)
Ranged mwk javelin +9 (1d6+1)
Special Attacks claws (2, 1d4+1 plus 1d6 electricity, treated as magic weapons, 8 rounds/day), breath weapon (60-foot line, 13d6 electricity, DC 21, 1/day)
Sorcerer Spells Known (CL 13th; concentration +18)
6th (4/day)—acid fog, chain lightning (DC 23), form of the dragon I
5th (7/day)—cone of cold (DC 22), feeblemind (DC 20), overland flight, spell resistance
4th (7/day)—black tentacles, charm monster (DC 19), dimension door, fear (DC 19), ice storm
3rd (7/day)—fireball (DC 20), fly, haste, lightning bolt (DC 20), slow (DC 18)
2nd (7/day)—bear’s endurance, false life, gust of wind (DC 19), resist energy, scorching ray, see invisibility
1st (8/day)—grease, mage armor, magic missile, ray of enfeeblement (DC 16), shield, shocking grasp
0th (at will)—acid splash, bleed (DC 15), detect magic, flare (DC 17), light, mage hand, mending, ray of frost, read magic
Bloodline draconic (blue)
During Combat The sorcerer prefers to fight with her electricity spells, such as chain lightning and lightning bolt, and saves her breath weapon until her foes are lined up so she can catch as many as possible in its effect. She uses spells such as black tentacles, grease, and ice storm to hinder her opponents. If forced into melee combat, the sorcerer casts haste and form of the dragon I.
Str 12, Dex 14, Con 18, Int 10, Wis 8, Cha 21
Base Atk +6; CMB +7; CMD 22
Feats Combat Casting, Dodge, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Lightning Reflexes, Maximize Spell, Mobility, Quick Draw, Spell Focus (evocation), Toughness
Skills Bluff +12, Fly +10, Intimidate +20, Knowledge (arcana) +7, Linguistics +1, Perception +11, Spellcraft +7
Languages Common, Draconic
SQ bloodline arcana (electricity spells deal +1 damage per die)
Combat Gear potions of cure serious wounds (2), wand of vampiric touch (10 charges); Other Gear masterwork javelins (2), masterwork morningstar, amulet of natural armor +1, bag of holding (type I), cloak of resistance +2, headband of alluring charisma +2, ring of protection +2, 1,839
DESCRIPTIONAn azure bolt sorcerer believes she is smarter than she actually is, and spins wild schemes to make herself feel important.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.