Infused Wasteland Magus CR 11
AC 25, touch, 13 flat-footed 22 (+8 armor, +3 Dex, +4 shield)
hp 66 (12d8+12)
Fort +9, Ref +8, Will +7
Defensive Abilities quarterstaff defense; DR 10/adamantine (up to 120 damage); Immune aetherite radiation
Speed 30 ft. (20 ft. in armor)
Melee +1 ghost touch quarterstaff +15/+10 (1d6+7)
Special Attacks improved spell combat, spellstrike
Spell-Like Abilities (CL 12th; concentration +13; +17 casting defensively)
Spells Prepared (CL 12th; concentration +16; +20 casting defensively)
4th—dimension door, invisibility (greater), reduce person (mass) (DC 18), stoneskin
3rd—dispel magic (2), fireball (DC 17), force punch (DC 17), vampiric touch
2nd—bull’s strength, cat’s grace, glitterdust (DC 16), mirror image, shatter (DC 16), web (DC 16)
1st—corrosive touch, feather fall, hydraulic push, magic missile, ray of enfeeblement (2) (DC 15)
0—daze (DC 14), detect magic, light, mage hand, read magic
During Combat In the first round of combat, the wasteland magi will cast greater invisibility to get an advantage on her foes and keeps mobile throughout the battle when possible in order to confuse her opponents as to her exact location, using dimension door if necessary and moving enemies strategically with hydraulic push and force punch.
If presented with a large number of melee attackers, she will attempt to use reduce person (mass) to weaken their damage potential. Obviously spell-enhanced combatants will be targeted with dispel magic and engaged in melee with spellstrike attacks if possible.
When not enhanced through his spells, the magus’s statistics are:
Str 20, Dex 18, Con 13, Int 18, Wis 8, Cha 12
Base Atk +9; CMB +12; CMD 28
Feats Arcane Strike, Combat Casting, Greater Spell Penetration, Power Attack, Riving Strike, Spell Penetration, Quarterstaff Master, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff)
Skills Acrobatics +13, Diplomacy +7, Intimidate +10, Knowledge (arcana) +19, Knowledge (nature) +19, Knowledge (planes) +19, Survival +11
Languages Common, Erahthi, Ignan, Okantan, Terran
SQ arcane pool (10), knowledge pool, medium armor, psychic bonding (3 maximum), improved spell recall, staff weapon.
Combat Gear potion of cure moderate wounds (2); Other Gear +2 ultraweave armor, greater aetheric capacitor (560 au), headband of vast intelligence +2, spellbook (contains all 0-level spells and all prepared spells as well as the following: 4th—arcana theft, 3rd—hold person; 2nd—blood transcription; 1st—comprehend languages, disguise self, mount, protection from evil, unseen servant)
Wasteland magi are pariahs of Hierarchy society, dwelling on the fringes and living among the dangerous Wasteland communities on Akasaat. Most Wasteland magi are loners, keeping to themselves and concealing their spellcasting ability whenever possible.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.