Warchief (Orc Barbarian 11)

Warchief CR 10

XP 9,600
Orc Barbarian 11
CE Medium humanoid (orc)
Init+2; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 17, touch 10, flat-footed 15 (+6 armor, +2 Dex, +1 natural, –2 rage)
hp 132 (11d12+55)
Fort +12, Ref +5, Will +7; +4 vs. magic
Defensive Abilities ferocity, improved uncanny dodge, trap sense +3; DR 3/—; Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee +2 greataxe +22/+17/+12 (1d12+14/×3) or mwk handaxe +20/+15/+10 (1d6+8/×3)
Ranged javelin +13/+8/+3 (1d6+8)
Special Attacks greater rage (26 rounds/day), rage powers (guarded stance [+2 dodge vs. melee], increased damage reduction +1, intimidating glare, superstition +4, terrifying howl [DC 23])

Base Statistics When not raging, the barbarian’s statistics are AC 19, touch 12, flat-footed 17; hp 99; Fort +9, Will +4; Melee +2 greataxe +19/+14/+9 (1d12+9/×3) or mwk handaxe +17/+12/+7 (1d6+5/×3); Str 20, Con 14; CMB +16, CMD 28; Skills Climb +17, Intimidate +17.

STATISTICS

Str 26, Dex 14, Con 20, Int 10, Wis 8, Cha 6
Base Atk +11; CMB +19 (+21 bull rush); CMD 29 (31 vs. bull rush)
Feats Dazzling Display, Improved Bull Rush, Intimidating Prowess, Iron Will, Power Attack, Weapon Focus (greataxe)
Skills Climb +20, Handle Animal +12, Intimidate +20, Perception +13, Ride +14
Languages Common, Orc
SQ fast movement, weapon familiarity
Combat Gear potions of cure serious wounds (2); Other Gear +2 hide armor, +2 greataxe, javelin, masterwork handaxe, amulet of natural armor +1, 56 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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