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Temple High Priest (Human Cleric 11)


Temple High Priest
CR 10

XP 9,600
Male human cleric 11
NG Medium humanoid (human)
Init -1; Senses Perception +5

DEFENSE

AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 75 (11d8+22)
Fort +5, Ref +8, Will +6

OFFENSE

Speed 30 ft.
Melee masterwork quarterstaff +9 (1d6+1)
Special Attacks channel positive energy (10/day, 6d6, Will DC 18), rebuke death (8/day), nimbus of light (11 rounds/day)
Cleric Spells Prepared (CL 11th; concentration +16)

6thhealD (2)
5thbreath of lifeD, raise dead (3)
4thcure critical woundsD, divination, restoration (3)
3rdcreate food and water, cure serious woundsD, remove blindness/deafness, remove curse, remove disease (2)
2ndcure moderate woundsD, lesser restoration (3), remove paralysis (2)
1stbless water (4), cure light woundsD, detect undead (2)
0detect poison, mending, purify food and drink, stabilize

D domain spell Domains Healing, Sun

STATISTICS

Str 12, Dex 8, Con 14, Int 10, Wis 20, Cha 16
Base Atk +8; CMB +9; CMD 18
Feats Combat Casting, Extra Channel (2), Great Fortitude, Improved Iron Will, Iron Will, Toughness
Skills Diplomacy +17, Heal +19, Knowledge (religion) +14, Sense Motive +19, Spellcraft +14
Languages Common
SQ aura, healer’s blessing, orisons, sun’s blessing
NPC Gear cloak of resistance +1, headband of mental prowess (Wis, Cha) +2, masterwork quarterstaff, restorative ointment, wand of cure light wounds (50 charges)

Section 15: Copyright Notice

The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.