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Shadow Druid (Elf Druid 11)

Shadow Druid CR 10

XP 9,600
Elf Druid 11
NE Medium humanoid (elf)
Init+2; Senses low-light vision; Perception +20

DEFENSE

AC 22, touch 14, flat-footed 19 (+6 armor, +1 deflection, +2 Dex, +1 dodge, +2 shield)
hp 86 (11d8+33)
Fort +10, Ref +7, Will +13; +2 vs. enchantment, +4 vs. fey and plant–targeted effects
Immune poison, sleep

OFFENSE

Speed 20 ft.
Melee +1 scimitar +11/+6 (1d6+3/18–20)
Ranged +1 composite longbow +11/+6 (1d8+3/×3)
Special Attacks wild shape 4/day
Druid Spells Prepared (CL 11th; concentration +15)

STATISTICS

Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 10
Base Atk +8; CMB +10; CMD 24
Feats Augment Summoning, Dodge, Natural Spell, Shadow Druid (see below), Spell Focus (conjuration), Toughness
Skills Knowledge (nature) +16, Perception +20, Spellcraft +14 (+16 to identify magic item properties), Survival +20; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Druidic, Elven, Shadowtongue, Sylvan
SQ elven magic, nature bond (animal companion), nature sense, trackless step, weapon familiarity, wild empathy +11, woodland stride
Combat Gear scroll of cure serious wounds; Other Gear ironwood breastplate, +1 light wooden shield, +1 scimitar, +1 composite longbow (+1 Str) with 20 arrows, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, spell component pouch, Shadow Token (acts as a wooden unholy symbol that radiates faint necromancy magic and see below)

SPECIAL ABILITIES

Feat: Shadow Druid

A Shadow druid adds the following spells to his druid spell list:

Spell Level Spells Added
0 disrupt undead, ray of frost
1st ghost sound, touch of fatigue
2nd chill touch, spectral hand
3rd ghoul touch, invisibility
4th displacement, ray of exhaustion
5th animate dead, phantasmal killer
6th nightmare, waves of fatigue
7th circle of death, shadow walk
8th mass invisibility, waves of exhaustion
9th horrid wilting, weird.

A Shadow druid’s spell list doesn’t include spells with the fire descriptor, they can’t use spells with the fire descriptor from magic items, and they can’t use wild shape to take the form of a creature with the fire subtype.

Shadow Token

The druid’s Soul-Token ties his soul to foul power; if it’s ever destroyed, he loses all benefits of this feat.

Dire Bat Companion

This animal is an immense, coal-black dire bat that sometimes carries the shadow druid as a rider. It is carnivorous and vicious, and the druid has taught it to leave the gore on its body after it fights or feasts.

Dire Bat Animal Companion
N Large animal
Init +4; Senses blindsense 40 ft.; Perception +13

DEFENSE

AC 22, touch 13, flat-footed 18 (+4 Dex, +9 natural, –1 size)
hp 67 (9d8+27)
Fort +8, Ref +10, Will +5 (+4 vs. enchantment)
Defensive Abilities devotion, evasion

OFFENSE

Speed 20 ft., fly 40 ft. (good)
Melee bite +11/+6 (2d6+7)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 21, Dex 18, Con 14, Int 2, Wis 14, Cha 6
Base Atk +6; CMB +12; CMD 26
Feats Improved Natural Attack (bite), Power Attack, Toughness, Vital Strike, Weapon Focus (bite)
Skills Fly +10, Perception +13
SQ link, share spells, tricks (attack [any], come, defend, down, fetch, guard, seek, stay, work)

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.