Dwarf Cleric 2
CE Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4
AC 15, touch 10, flat-footed 15 (+5 armor) (+4 dodge vs. giants)
hp 21 (2d8+9)
Fort +5, Ref +0, Will +6; +2 vs. poison, spells, and spell-like abilities
Speed 20 ft.
Melee mwk greatsword with magic weapon +4 (2d6+4/19–20)
Ranged light crossbow +1 (1d8/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, channel negative energy 3/day (DC 11, 1d6), destructive smite (+1, 6/day)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
Cleric Spells Prepared (CL 2nd; concentration +5)
D Domain spell; Domains Chaos, Destruction
Before Combat The cleric casts magic weapon.
During Combat The cleric uses destructive smite as often as possible.
Without magic weapon, the cleric’s statistics are Melee mwk greatsword +4 (2d6+3/19–20).
Str 15, Dex 10, Con 15, Int 8, Wis 16, Cha 10
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip)
Skills Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework)
Languages Common, Dwarven
Combat Gear potions of cure light wounds (2); Other Gear masterwork scale mail, light crossbow with 20 bolts, masterwork greatsword, wooden unholy symbol, 94 gp