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    War Priest (Dwarf Cleric 2)

    War Priest CR 1

    XP 400
    Dwarf Cleric 2
    CE Medium humanoid (dwarf)
    Init +0; Senses darkvision 60 ft.; Perception +4


    AC 15, touch 10, flat-footed 15 (+5 armor) (+4 dodge vs. giants)
    hp 21 (2d8+9)
    Fort +5, Ref +0, Will +6; +2 vs. poison, spells, and spell-like abilities


    Speed 20 ft.
    Melee mwk greatsword with magic weapon +4 (2d6+4/19–20)
    Ranged light crossbow +1 (1d8/19–20)
    Special Attacks +1 on attack rolls against goblinoid and orc humanoids, channel negative energy 3/day (DC 11, 1d6), destructive smite (+1, 6/day)
    Domain Spell-Like Abilities (CL 2nd; concentration +5)

    6/day—touch of chaos

    Cleric Spells Prepared (CL 2nd; concentration +5)

    1st—bane (DC 14), magic stone, magic weapon, true strikeD
    0th (at will)bleed (DC 13), detect magic, detect poison, read magic

    D Domain spell; Domains Chaos, Destruction


    Before Combat The cleric casts magic weapon.

    During Combat The cleric uses destructive smite as often as possible.

    Base Statistics

    Without magic weapon, the cleric's statistics are Melee mwk greatsword +4 (2d6+3/19–20).


    Str 15, Dex 10, Con 15, Int 8, Wis 16, Cha 10
    Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip)
    Feats Toughness
    Skills Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework)
    Languages Common, Dwarven
    SQ aura
    Combat Gear potions of cure light wounds (2); Other Gear masterwork scale mail, light crossbow with 20 bolts, masterwork greatsword, wooden unholy symbol, 94 gp