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Phalanx Cantor (CR 1)

Phalanx Cantor CR 1

XP 400
Agender phalanx cantor 1
CG Medium construct (aether, phalanx)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 10 (1d8+2)
Fort +1, Ref +2, Will +4; Immune phalanx traits

OFFENSE

Speed 30 ft. (20 ft. in armor)
Melee oboe-longspear +1 (1d8/x3)
Special Attacks divine performance 6 rounds/day (countersong, drowsing lullaby, fascinate, harmony of fate), hymn verse (refreshing refrain)
Cantor Spells Known (CL 1st; concentration +3)

1st (2/day)bless, cure light wounds, litany of weakness
0th (at will)disrupt undead, guidance, mending, read magic

H hymn spell; Hymn Dream

STATISTICS

Str 10, Dex 15, Con 12, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Balladeer
Skills Acrobatics +0 (–4 to jump), Craft (musical instruments) +4, Craft (weapons) +4, Diplomacy +7 (+11 to gather information), Knowledge (local) +4, Perception +3, Perform (wind instruments) +6
Languages Common
SQ curiosity, flashback (1/day)
Combat Gear potion of repair light damage (2); Other Gear armored coat, oboe-longspear instrument weapon, common artisan tools (musical instruments), standard aetheric capacitor (3 au; see Appendix 1)

SPECIAL ABILITIES

Divine Performance (6 rnds./day) (Su)

The Cantor is trained to use Perform (wind instrument) to create magical effects on those around him, including himself if desired. Each round, the Cantor can produce any one of the types of divine performance listed below.

Starting a divine performance is a standard action, but it can be maintained each round as a free action. Changing a divine performance from one effect to another requires the cantor to stop the previous performance and start a new one as a standard action. A divine performance cannot be disrupted, but it ends immediately if the cantor is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round.

All divine performances affect only targets or areas the sound reaches, although creatures need not hear it to be affected unless noted by the performance. Many performances are language-dependent (as noted in the description). Deaf creatures are immune to divine performances with audible components.

Drowsing Lullaby (Divine Performance) (Su)

The Cantor’s song fogs foes’ minds. Enemies that can hear the performance and are within 30 feet suffer a –1 penalty on attack rolls and saving throws unless they succeed at a DC 12 Will save. Creatures that successfully save are immune to the Cantor’s drowsing lullaby for 24 hours. This is a mind-affecting effect.

Harmony of Fate (Su)

Once during his divine performance, without using an action, the Cantor can glimpse a moment into the future and change his decisions to alter the outcome. When he rolls an attack roll or saving throw, but before learning the outcome, he can decide to roll again.

The Cantor must keep the new result even if it is worse than the old one. The Cantor may use this ability once per hour.

Healing Melody: Once per day, while maintaining a divine performance, the Cantor may spend a swift action to sing a melody that reinvigorates the soul, restoring 1 hit point to an ally within 30 feet.

Refreshing Refrain (Hymn Verse) (Su)

The touched target is healed of 1 hit point per Hit Die it possesses and heals 1 point of ability damage, as if from a night’s rest. The target of refreshing refrain can attempt a new saving throw against one ongoing affliction, ignoring any effect from failure.

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