Initiate CR 1
Adept Spells Prepared (CL 3rd; concentration +4)1st— burning hands (DC 12), detect good, protection from good
0th (at will)— detect magic, light, read magic
Before Combat The adept casts protection from good.
Without protection from good, the adept’s statistics are AC no bonus vs. good; Saves no bonus vs. good.
Str 10, Dex 11, Con 12, Int 8, Wis 13, Cha 11
Base Atk +1; CMB +1; CMD 11
Feats Combat Casting, Great Fortitude, Scribe Scroll
Skills Knowledge (arcana, local, planes) +3, Knowledge (religion) +5, Spellcraft +5
SQ summon familiar (toad)
Combat Gear scrolls of burning hands (2, CL 3rd), scrolls of cure light wounds (2), scroll of obscuring mist (CL 3rd), scroll of sleep (CL 3rd), acid (2); Other Gear leather armor, darts (6), masterwork cold iron dagger, spear, belt pouch, masterwork manacles, scroll case, silver holy symbol (cracked moon), spell component pouch, 9 gp
DESCRIPTIONThe initiate never knew her true calling until strange visions opened her eyes to the terrors beyond reality. Now touched by madness, she tries to bring others into the darkness.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.