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Priest of the Third Step (Human Sorcerer 2)


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Priest of the Third Step
CR 1

XP 400
Human
sorcerer 2
LE Medium humanoid (human)
Init +2; Senses Perception +0

 DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (2d6+4)
Fort
+1, Ref +2, Will +3

  OFFENSE

Speed 30 ft.
Melee sap +2 (1d6+1 nonlethal) or mwk spear +3 (1d8+1/×3) or unarmed strike +2 (1d3+1 nonlethal)
Ranged light crossbow +3 (1d8/19–20)
Spells Known (CL 2nd; concentration +4)

1st (5/day)—charm person (DC 13), mage armor
0 (at will)—acid splash, dancing lights, detect magic, ghost sound (DC 12), message

Bloodline arcane

  STATISTICS

Str 13, Dex 14, Con 12, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 14
Feats Combat Casting, Enforcer (see below), Eschew Materials
Skills Intimidate +7, Knowledge (religion) +2, Spellcraft +5
Languages Common
SQ arcane bond (spear), bloodline arcana
Gear light crossbow with 10 bolts, sap, bonded masterwork spear, priestly robe, iron mask

 SPECIAL ABILITIES

Feat (Ex)

This priest has the Enforcer feat; when he deals nonlethal damage, he can make an Intimidate check to demoralize the target as a free action (see Pathfinder Chronicles Campaign Setting 125).

The word of the false god-king is law within his domain. the masked priests enforce that will by any means. While many acolytes are potent warriors and spymasters, the battle-sorcerers are the most feared, using their magic to spread suffering and pain rather than merciful death.