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Priest of the Third Step (Human Sorcerer 2)

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Priest of the Third Step
CR 1

XP 400
sorcerer 2
LE Medium humanoid (human)
Init +2; Senses Perception +0


AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (2d6+4)
+1, Ref +2, Will +3


Speed 30 ft.
Melee sap +2 (1d6+1 nonlethal) or mwk spear +3 (1d8+1/×3) or unarmed strike +2 (1d3+1 nonlethal)
Ranged light crossbow +3 (1d8/19–20)
Spells Known (CL 2nd; concentration +4)

1st (5/day)—charm person (DC 13), mage armor
0 (at will)—acid splash, dancing lights, detect magic, ghost sound (DC 12), message

Bloodline arcane


Str 13, Dex 14, Con 12, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 14
Feats Combat Casting, Enforcer (see below), Eschew Materials
Skills Intimidate +7, Knowledge (religion) +2, Spellcraft +5
Languages Common
SQ arcane bond (spear), bloodline arcana
Gear light crossbow with 10 bolts, sap, bonded masterwork spear, priestly robe, iron mask


Feat (Ex)

This priest has the Enforcer feat; when he deals nonlethal damage, he can make an Intimidate check to demoralize the target as a free action (see Pathfinder Chronicles Campaign Setting 125).

The word of the false god-king is law within his domain. the masked priests enforce that will by any means. While many acolytes are potent warriors and spymasters, the battle-sorcerers are the most feared, using their magic to spread suffering and pain rather than merciful death.