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Duelist For Hire (Human Fighter 1/Rogue 1)

Duelist For Hire CR 1

XP 400
Human
fighter 1/rogue 1
N Medium humanoid (human)
Init +3; Senses Perception +7

DEFENSE

AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 shield)
hp 12 (1d10+1d8+3)
Fort
+3, Ref +5, Will +1

OFFENSE

Speed 30 ft.
Melee rapier +4 (1d6+1/18–20)
Ranged dagger +4 (1d4+1/19–20)
Special Attacks sneak attack +1d6

STATISTICS

Str 12, Dex 17, Con 13, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +2; CMD 15
Feats Combat Expertise, Improved Feint, Weapon Finesse
Skills Acrobatics +7, Bluff +4, Diplomacy +3, Intimidate +4, Knowledge (nobility) +1, Perception +7, Perform (Dance) +3, Sense Motive +6, Sleight of Hand +7
Languages Common, Varisian
SQ trapfinding +1
Gear leather armor, buckler, dagger, rapier, letters of recommendation, rare perfume (4 doses)

The most notable contribution to the political realm is its abundance of fencers-for-hire. In much of the world, honor duels and trials by combat are still considered acceptable. Some swordsmen, called blade arbiters, act as proxies, helping to settle civil and legal matters with quick and entertaining displays.