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Umbral Flagellant (Human Cleric 2)

Umbral Flagellant CR 1

XP 400
Human
cleric 2
LE Medium Humanoid (human)
Init +1; Senses Perception +3

DEFENSE

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (2d8+4)
Fort +4, Ref +1, Will +5

OFFENSE

Speed 20 ft.
Melee mwk spiked chain +4 (2d4+2)
Ranged light crossbow +2 (1d8/19–20)
Special Attacks channel negative energy 2/day (DC 10, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +4)

5/daytouch of darkness, touch of evil

Spells Prepared (CL 2nd; concentration +4)

1stbane, cause fear, obscuring mistD, protection from good
0 (at will)bleed, detect poison, resistance, stabilize

D Domain spell
Domains Darkness, Evil

STATISTICS

Str 15, Dex 12, Con 13, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 14
Feats Blind-Fight, Self-Sufficient
Skills Heal +9, Knowledge (religion) +6, Perception +3, Profession (torturer) +7, Survival +5
Languages Common
SQ aura
Gear chainmail, light crossbow with 10 bolts, masterwork spiked chain, copy of holy text

ABOUT

Umbral flagellants revel in the pleasures of torment. Members of the church are also studied in the healing arts and may provide treatment or knowledge if it ultimately suits their god’s goals.