Agent of the Enlightenment CR 1
Speed 30 ft.
Melee dagger +0 (1d4/19–20) or whip +0 (1d3)
Ranged dagger +1 (1d4/19–20)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate, inspire courage +1), sneak attack +1d6
Spells Known (CL 1st; concentration +3)
Str 10, Dex 13, Con 12, Int 15, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Deceitful, Skill Focus (Bluff)
Skills Bluff +11, Diplomacy +8, Disguise +9, Escape Artist +5, Handle Animal +3, Intimidate +9, Knowledge (geography) +7
Knowledge (local) +7, Linguistics +7, Perception +6, Perform (sing) +7, Sense Motive +5, Sleight of Hand +4, Stealth +4, Use Magic Device +7
Languages Common, Draconic, Skald, +3 additional
SQ bardic knowledge +1, trapfinding +1
Combat Gear smokestick, thunderstone; Other Gear chain shirt, concealed daggers (4), whip disguised as a belt, disguise kit, notebook, quill, tindertwigs (5)
Agents of Enlightenment are dispatched into the world to track events and people of interest for their nation and its draconic patron. Except to recruit new citizens, agents rarely involve themselves in a situation directly, but in times of crisis they are quick with advice, and quicker still with hidden weapons.