Guard (CR 1)

Guard CR 1

XP 400
Human warrior 3
LN Medium humanoid
Init +0; Senses Perception +3

DEFENSE

AC 17, touch 10, flat-footed 17 (+7 armor)
hp 19 (3d10+3)
Fort +4, Ref +1, Will +1

OFFENSE

Speed 20 ft.
Melee heavy flail +5 (1d10+3/19–20) or sap +5 (1d6+2 nonlethal)
Ranged musket +3 (1d12/x4)

STATISTICS

Str 14, Dex 11, Con 13, Int 9, Wis 10, Cha 8
Base Atk +3; CMB +5 (+7 sunder); CMD 15 (17 vs. sunder)
Feats Alertness, Improved Sunder, Power Attack
Skills Intimidate +5, Perception +3, Ride –3, Sense Motive +2
Languages Common
Combat Gear potion of cure light wounds; Other Gear heavy trooper armor, musket with 10 metal cartridges, heavy flail, sap.

Boon A guard can give accurate directions to any non-secret location in the city and can allow a PC to enter or leave through a gate after hours or without paying a gate tax.

Guards are vigilant soldiers, dedicated to keeping the peace and maintaining order. They favor disarming, tripping, sundering, and dealing nonlethal damage when possible to break up fights and quell the unruly. Weapons and armor may vary radically, including using reach weapons, one-handed weapons with lighter armor and shields, heavy tower shields, and so on.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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