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Cultist (Rogue 1/Cleric 1)


Cultist CR 1

XP 400
Human rogue 1/cleric 1
NE Medium humanoid
Init +7; Senses Perception +6

DEFENSES

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 14 (2d8+2)
Fort +3, Ref +5, Will +4

OFFENSE

Speed 30 ft.
Melee mwk war razor +2 (1d4+1/18–20)
Special Attacks bleeding touch (5/day, 1d6 bleed, 1 round), channel negative energy (2/day, 1d6, DC 9), copycat (5/day, 1 round), sneak attack +1d6
Spells Prepared (CL 1st)

1stcommand (DC 13), disguise self D (DC 13), shield of faith
0thlight, mending, virtue

D domain spell (Death, Trickery)

STATISTICS

Str 12, Dex 17, Con 13, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Improved Initiative, Martial Weapon Proficiency (war razor)
Skills Acrobatics +7, Climb +5, Escape Artist +7, Intimidate +4, Knowledge (local) +5, Knowledge (religion) +5, Perception +6 (+8 masked), Sleight of Hand +7, Stealth +7
Languages Common, Infernal
SQ spontaneous casting (inflict spells), trapfinding +1
Other Gear leather armor, masterwork war razor, skinsaw mask, 20 gp

Section 15: Copyright Notice – Pathfinder 2: The Skinsaw Murders
Pathfinder 2: The Skinsaw Murders. Copyright 2007, Paizo Publishing LLC. Author: Richard Pett.