Okanta Pilot (CR 1/2)

Okanta Pilot CR 1/2

XP 200
Male okanta cavalier (aethership pilot) 1
NG Medium humanoid (okanta)
Init +0; Senses low-light vision; Perception +1

DEFENSE

AC 17, touch 10, flat-footed 17 (+7 armor)
hp 13 (1d10+3)
Fort +4, Ref +0, Will +0; +2 vs. fear
Defensive Abilities fearless
Weaknesses light sensitivity

OFFENSE

Speed 30 ft. (20 ft. in armor)
Melee Large earth breaker +5 (3d6+6/x3) and gore +0 (1d6+2)
Special Attacks challenge 1/day (+1 damage, +1 to hit while riding speeder), tactician 1/day (Intercept Charge, 3 rds)

STATISTICS

Str 18, Dex 10, Con 15, Int 10, Wis 11, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Intercept Charge, Power Attack
Skills Acrobatics –7 (–11 to jump), Fly –3 (+4 when piloting), Intimidate +6, Perception +1, Sense Motive +4 (+5 when opposing a Bluff check)
Languages Common, Okantan
SQ aethership bond, adaptive mimicry, order of the sword, powerful build
Combat Gear potion of cure light wounds; Other Gear Large earth breaker, heavy trooper armor, standard aetheric capacitor (60 au) Many okanta form a specialized bond with small aethertech speeders, fighters, and similar small warcraft, piloting them into battle as knights of old did their living steeds.

Okanta Speeder CR —

XP —
Large construct (aether, aethercraft)
Init +0; Pilot 1; Crew 1

DEFENSE

AC 12, touch 9, flat-footed 12 (+3 natural, –1 size)
hp 40 (2d10+30)
Fort +1, Ref +1, Will +1
Immune construct traits

OFFENSE

Speed fly 60 ft. (average; see limited mobility)

STATISTICS

Aetherdrive: 1, Fore Slots 0; Aft Slots 0; Broadside Slots 0; Internal Slots 1

SPECIAL ABILITIES

Easy Riding (Ex)

An okanta pilot always counts his Fly skill as 4 ranks higher for determining the bonuses given by his selected piloting role on his speeder.

Limited Mobility (Ex)

A speeder hull can move up to its listed fly speed as though it were flying. At the end of a speeder’s movement, it returns to the ground as though affected by glide.

Lone Pilot (Ex)

A pilot for this aethership does not select a piloting role at the start of each round. Instead, the pilot counts as fulfilling every role.

Ship Luck (Su)

An okanta pilot has a unique understanding of his speeder’s quirks; faulty gauges, stubborn controls, etc. Once per day, the pilot can re-roll any one d20 roll that comes as a part of piloting or maintaining his speeder (including attack rolls made with the speeder or any mounted weapons).

Speeder Hull

Speeders provide no cover to their pilot, and instead are treated like mounts. Pilots gain the benefits of mounted feats while piloting a speeder and may use the Fly skill to use the guide with knees, stay in saddle, soft fall, and fast mount/dismount Ride skill functions.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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