Okanta Aetherspeaker CR 1/2
S spirit magic spell; Spirit Aether
Str 16, Dex 10, Con 14, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +4; CMD 14
Feats Psychic Sensitivity
Skills Acrobatics –3 (–7 to jump), Knowledge (nature) +4, Knowledge (history) +4, Knowledge (planes) +4, Perception +7
Languages Common, Okanta
SQ adaptive mimicry, powerful build, read aura (Perception) 1/day, telekinetic shove
Combat Gear potion of cure light wounds (2), potion of shield of faith +2; Other Gear dowsing rod, hide armor, large sickle, aetheric capacitor (3 au)
Read Aura (1/day) (Ex)
Once per day, an okanta speaker can examine the natural aura of a creature or object to discern the subject’s alignment, emotions, health, or magic. This requires 10 minutes of concentration, after which the speaker may attempt a Perception check. Pick one of four auras to read: alignment, emotion, health, or magic. You must be within 30 feet of the subject at all times during the reading.
Read Alignment Aura (DC 15 + creature’s HD or item’s caster level): The aetherspeaker attempts to read the alignment aura, learning the alignment and its strength. An alignment aura’s strength depends on the creature’s Hit Dice or item’s caster level, as noted in the description of the detect evil spell.
Read Emotion Aura (DC 20 + creature’s HD or item’s caster level): The colors within the target’s aura reveal its emotional state. If successful, the aetherspeaker learns the target’s disposition and its attitude toward any creatures within 30 feet of it. For a number of rounds equal to the amount by which the speaker exceeded the skill check’s DC, she gains a +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks against the target.
Read Health Aura (DC 15 + creature’s HD): Viewing the flow of vital force, the aetherspeaker assesses a creature’s physical condition, learning learns if the creature is unharmed or wounded, if it is poisoned or diseased, and whether it is affected by any of the following conditions: confused, disabled, dying, nauseated, panicked, staggered, stunned, and unconscious. The speaker also learns the total number of points available in its ki pool, grit pool, or similar resource.
Read Magic Aura (20 + creature’s HD or item’s caster level): The aetherspeaker may attempt to determine the number and power of all magical auras on a target creature or object (see detect magic to determine a magic aura’s power). If the check is successful, the aetherspeaker can attempt Knowledge (arcana) or Spellcraft checks to determine the school or identify properties of a magic item, as normal. If the item is affected by magic aura or a similar spell, she can realize this and determine the actual properties of the item if your check result exceeds the DC by 5 or more. If the spell is of a higher level (such as aura alteration), increase this threshold DC by 2 for every spell level beyond 1st.
Telekinetic Shove (Su)
As a standard action, an aetherspeaker can perform a melee touch attack that pushes a target away with violent force. The target takes 1d4 points of damage and is pushed 5 feet directly away from the aetherspeaker.
This movement does not provoke attacks of opportunity.
Aetherspeakers can use this ability a number of times per day equal to 3 + their Charisma modifier.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.