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Infused Spell Sage (CR 1/2)

Infused Spell Sage CR 1/2

XP 200
Male infused wizard (spell sage) 1
LN Medium humanoid (aether, human)
Init +2; Senses Perception +5

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort –1, Ref +2, Will +7
Immune aetherite radiation

OFFENSE

Speed 30 ft.
Melee dagger –1 (1d4–1/19–20)
Wizard Spells Prepared (CL 1st; concentration +4)

1stcolor spray (DC 14), mage armor
0 (at will)acid splash, detect magic, light, read magic

Spell-Like Abilities (CL 1st; concentration +2)

At willopen/close, mage hand
1/dayshield

STATISTICS

Str 8, Dex 14, Con 8, Int 16, Wis 16, Cha 12
Base Atk +0; CMB –1; CMD 11
Feats Arcane StrikeB, Iron Will, Scribe Scroll
Skills Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Perception +5, Spellcraft +8
Languages Aklo, Common, Erahthi, Giant
SQ focused spells, psychic bond (DC 11; 4 bonds), telekinetic guidance (15 ft.), spell study
Combat Gear potion of cure light wounds, scroll of burning hands (2), scroll of expeditious retreat, scroll of scorching ray; Other Gear spellbook (all 0-level spells and prepared spells plus magic missile, sleep, and vanish), standard aetheric capacitor (3 au)

SPECIAL ABILITIES

Focused Spells (1/day) (Su)

Once per day the spell sage’s understanding of spells allows him to increase his caster level by 4 for a single spell he casts.

Spell Study (Su)

A spell sage’s understanding of the spells of bards, druids, and oracles is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes’ spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric/oracle, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires Aleta to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell’s casting time is normally 1 full round or longer, this is added to the casting time.

For example, if a spell sage wants to use spell study to cast cure light wounds (bard spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.