Mercenary Captain (Human Warrior 2)

Mercenary Captain CR 1/2

XP 200
Human
warrior 2
CN Medium humanoid (human)
Init +0; Senses Perception +1

DEFENSE

AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 15 (2d10+4)
Fort +5, Ref +0, Will +0; +2 vs. enchantment and mind-affecting effects

OFFENSE

Speed 20 ft.
Melee short sword +4 (1d6+1/19–20)
Ranged shortbow +2 (1d6/×3)

STATISTICS

Str 13, Dex 11, Con 12, Int 11, Wis 8, Cha 10
Base Atk +2; CMB +3 (+5 to escape grapples); CMD 13
Feats Free Spirit (see below), Weapon Focus (short sword)
Skills Craft (sculpture) +4, Diplomacy +1, Intimidate +4, Perception +1, Profession (cook) +3
Languages Common Gear scale mail, light wooden shield, shortbow with 20 arrows, short sword

SPECIAL ABILITIES

Feat (Ex)

This captain has the Free Spirit feat, which gives him a +2 bonus on saves against enchantment and mind-affecting effects, and +2 on Escape Artist checks and to CMB to escape a grapple or bindings (see Pathfinder Chronicles Campaign Setting 129).

These men and women are loyal to no cause beyond dying as free as they lived.

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