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Goblin Spider-Rider (Goblin Fighter 1)



Goblin Chitterback CR 1/2

XP 200
Goblin
fighter 1
NE Small humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 6 (1d10+1)
Fort
+3, Ref +1, Will +2

OFFENSE

Speed 20 ft.
Melee longspear +3 (1d6+1/x3) or short sword +3 (1d4+1/19–20)
Ranged shortbow +3 (1d4/×3)

STATISTICS

Str 13, Dex 12, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 12
Feats Improved Initiative, Quick Draw
Skills Craft (armor) +4, Handle Animal +4, Knowledge (geography) +1, Ride +5, Stealth +5
Languages Goblin
Combat Gear tanglefoot bags (2); Other Gear scale mail, longspear, shortbow with 20 arrows, short sword, sack of dead rats, long stick, length of string

Mean-spirited, stupid, and hard to control, goblins take to war more like rioters than soldiers; spiders behave no better. Frequently, the spider simply does as it will, with a sputtering goblin merely along for the ride. Goblin spider-riders are an especially common where long winters and high populations of giant spiders create an easily collected stable of mounts for the local tribes each spring.