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Bandit (Human Warrior 2)


Bandit CR 1/2

XP 200
Human warrior 2
CN Medium humanoid
Init +2; Senses Perception –1

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 shield)
hp 11 (2d10)
Fort +3, Ref +2, Will –1

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6+1/18–20) or sap +3 (1d6+1 nonlethal)
Ranged composite longbow +4 (1d8+1/x3)

STATISTICS

Str 13, Dex 14, Con 11, Int 10, Wis 8, Cha 9
Base Atk +2; CMB +3; CMD 16
Feats Dodge, Point Blank Shot
Skills Climb +4, Handle Animal +3, Intimidate +3, Ride +5, Stealth +2
Languages Common
Gear studded leather, buckler, composite longbow (+1 Str) with 20 arrows, rapier, sap, light horse (combat trained)
Boon Bandits can allow the PCs to pass without robbing them and can alert them to ambush sites within a day’s travel, granting a +2 circumstance bonus on Perception checks to notice ambushes. They might also be able to get the PCs an audience with a powerful local bandit lord.

Paizo Peripheral


This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules
.

Editor's Notes

This character is missing their favored class bonus, and maximum hit points at first level.  If both of these are applied, hit points would be 17.

GM's are encouraged to use this amount.