Adept Spells Prepared (CL 1st; concentration +2)1st— bless, cure light wounds
0th (at will)— guidance, light, mending
Str 10, Dex 12, Con 8, Int 9, Wis 13, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Handle Animal), Toughness
Skills Handle Animal +7, Heal +7, Spellcraft +3
Combat Gear scroll of cure light wounds, scroll of sleep, alchemist’s fire;
Other Gear studded leather, morningstar, silver dagger, guard dog, healer’s kit, silver holy symbol, smokestick, spell component pouch, tindertwig, 9 gp
An acolyte has just begun to unravel the mysteries of her faith, and lacks the fervent zeal that more indoctrinated members of her religion have. She is eager to learn, but her incomplete teachings mean she is more easily swayed by contrary rhetoric.
Settlements that have adepts rather than clerics are often primitive or remote. Their religious practices may be a strange or heretical offshoot of a main religion, weaker than the common form but giving access to spells that are normally unavailable to true clerics (such as minor creation and sleep). A person trained by a cleric who instead manifests adept abilities may be cast out as a blasphemer or witch.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.