This figure's backward-bending fingers and its bestial, snarling visage leave little doubt as to its fiendish nature.
LE Medium outsider (native, shapechanger) Init +9; Senses darkvision 60 ft.; Perception +14 DEFENSE
AC 25, touch 16, flat-footed 19 (+5 Dex, +1 dodge, +9 natural)hp 115 (10d10+60) Fort +9, Ref +12, Will +8 DR 15/good and piercing; SR 25 OFFENSE
Speed 40 ft.Melee +1 kukri +16/+11 (1d4+4/15–20), claw +10 (1d4+1), bite +10 (1d6+1) Special Attacks detect thoughts Spells Known (CL 7th) 3rd (5/day)—lightning bolt (DC 16), suggestion (DC 16) 2nd (7/day)—acid arrow, invisibility, minor image 1st (7/day)—charm person (DC 14), mage armor, magic missile, shield, silent image 0—dancing lights, detect magic, ghost sound (DC 13), mage hand, mending, message, prestidigitation STATISTICS
Str 16, Dex 20, Con 22, Int 13, Wis 13, Cha 17Base Atk +10; CMB +13; CMD 29 Feats Combat Expertise, Dodge, Improved Critical (kukri), Improved Initiative, Weapon Finesse Skills Bluff +20, Diplomacy +16, Disguise +24, Perception +14, Perform +16, Sense Motive +14, Stealth +18; Racial Modifiers +4 Bluff, +8 Disguise Languages Common, Infernal, Undercommon SQ change shape (any humanoid, alter self) SPECIAL ABILITIES
Detect Thoughts (Su)A rakshasa can detect thoughts as per the spell of the same name (CL 18th). It can suppress or resume this ability as a free action. When a rakshasa uses this ability, it always functions as if it had spent three rounds concentrating and thus gains the maximum amount of information possible. A creature can resist this effect with a DC 18 Will save. The save DC is Charisma-based. |


