Home >Bestiary >(Bestiary) By Type >Vermin >

Woghemoth

In addition to the two long, feathery fins streaming from the rear of this eel-like monstrosity, four fins radiate from the pectoral area of the pale-white body. Though eyeless, the creature flashes unerringly through the water towards its potential meal, opening a mouth filled with razor sharp teeth. As it swims, electricity crackles along its fins.

Woghemoth CR 1/2

XP 200 XP
N Small vermin (aquatic)
Init +3; Senses tremorsense 30 ft.; Perception +6

DEFENSE

AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 6 (1d8+1)
Fort +4, Ref +3, Will +1
Immune electricity (partial); Resist fire 5

OFFENSE

Speed 5 ft., swim 30 ft.
Melee +4 bite (1d4)
Special Attacks electrical discharge

TACTICS

Woghemoths employ straightforward tactics and attack almost anything that moves through their waters, including (in times of poor hunting) each other. As they charge in, they release their electrical attack.

As soon as they are injured they flee, but combatants should not be fooled into thinking a fleeing woghemoth is defeated. They mindlessly charge in a few seconds later, as soon as they have built up another electrical charge.

STATISTICS

Str 10, Dex 16, Con 13, Int –, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Weapon Finesse
Skills Perception +6, Swim +12; Racial Modifiers +5 Perception

SPECIAL ABILITIES

Electrical Discharge (Ex)

As a free action, once every 3 rounds, a woghemoth can emit a powerful electrical discharge. This must originate in water but affects all creatures within 15 ft. of the woghemoth. Any creature struck by the discharge takes 1d6 nonlethal damage and must make a DC 11 Fortitude save or be stunned for 1d6 rounds. Woghemoths, tadhemoths, and froghemoths are immune to these electrical discharges. The save DC is Constitution-based.

Slowed by Electricity (Ex)

While woghemoths take no damage from electricity, electrical attacks other than their own confuse them, and they become slowed for 1 round.

Tremorsense (Ex)

A woghemoth can sense any movement in the water within 30 ft.

ECOLOGY

Environment temperate marsh
Organization solitary, pack (1-6), or hatchlings (10-100)
Treasure none

Woghemoths begin life approximately 2 ft. long. If they are not eaten by their siblings or by predators, they grow about 1 ft. per month until they reach 8 ft. long. For each foot of growth, a woghemoth gains another HD and an additional point of Strength.

A 3-HD woghemoth is a Medium vermin: its bite attack improves to 1d6 damage and it loses a point of Dexterity. As a woghemoth grows, its skin darkens and its pectoral fins begin the process of elongating into tentacles, but regardless of their appearance, these appendages are useless in combat.

Froghemoths pass through two distinct larval stages before they are considered mature.

The first larval stage is called the woghemoth stage. (The waggish scholar who first studied the froghemoth and was thus responsible for naming them originally called this stage the pollywoghemoth but later generations shortened the name.) The woghemoth looks a bit like a pale eel with two rear fins and four pectoral fins. It mindlessly hunts anything that moves, using its unusual electrical abilities to help it stun potential prey.

Section 15: Copyright Notice

Kobold Quarterly issue 12, Copyright 2009, Open Design LLC, www.koboldquarterly.com. All rights reserved.