Swarm, Rust Mite

Rust Mite Swarm CR 5

A rust colored cloud of dust slowly rolls towards you. As it gets nearer, you notice it is made up of thousands of tiny insects.

XP 1,600
N Fine vermin (swarm)
Init +2; Senses scent metals 90 ft.; Perception +0

DEFENSE

AC 20, touch 20, flat-footed 18 (+8 size, +2 Dex)
hp 49 (11d8)
Fort +7, Ref +5, Will +3
Immune swarm traits, weapon damage

OFFENSE

Speed fly 30 ft. (poor)
Melee swarm (2d6 plus quick rust)
Special Attacks quick rust, distraction (DC 15)

TACTICS

During Combat The swarm heads toward the nearest metal object.

STATISTICS

Str 1, Dex 15, Con 10, Int —, Wis 10, Cha 2
Base Atk +8; CMB —; CMD
Skills Fly +12

SPECIAL ABILITIES

Quick Rust (Ex)

Any metal object in a fiendish rust mite swarm is destroyed. Masterwork and magic items that fail a DC 17 Reflex save gain the broken condition (destroyed on a second failed save). The DC for this ability is Dexterity-based.

ECOLOGY

Environment any (cold, mountains, underground)
Organization solitary, pair, or rust field (3-10)
Treasure none

It is thought that the demons that originally came to Pradjna brought these mites with them to aid in the extraction of ore, but they, like the other demons, became trapped in the frozen tundra. Occasionally, a swarm is released and creates havoc until it is destroyed.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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