XP 100
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +0
Immune mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +7 (1d3–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
STATISTICS
Str 3, Dex 21, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +3; CMD 9 (21 vs. trip)
Feats Weapon FinesseB
Skills Acrobatics +13, Climb +21, Perception +4, Stealth +17; Racial
Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str; cure 1 save. |