A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
|Giant Tarantula Spider
Speed 30 ft., climb 30 ft.
Melee bite +15 (3d6+18 plus poison)
Ranged barbed hairs +4 touch (nausea)
Space 20 ft.; Reach 20 ft.
Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2
Base Atk +7; CMB +23; CMD 34 (46 vs. trip)
Skills Climb +28*, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 in webs)
A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.
Save DC is Constitution-based with a +2 racial bonus.
Environment any forests
Organization solitary, pair, or colony (3–8)