Scorpion, Cave

This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.

Cave Scorpion
CR 1

XP 400
N Medium vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 12, touch 10, flat-footed 12 (+2 natural)
hp 16 (3d8+3)
Fort +4, Ref +1, Will +1
Immune mind-affecting effects

OFFENSE

Speed 60 ft., climb 40 ft.
Melee 2 claws +2 (1d4), sting +2 (1d4 plus poison)
Special Attacks rend (2 claws, 2d4)

STATISTICS

Str 11, Dex 10, Con 13, Int —, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 12 (24 vs. trip)
Skills Climb +8, Perception +4, Stealth +0 (+12 in caves); Racial Modifiers +8 Climb, +4 Perception, +12 Stealth in caves

SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

ECOLOGY

Environment any underground
Organization solitary, pair, or swarm (3–12)
Treasure none

The squat cave scorpion is quite well suited for life in caves. With its bulky armor, a cave scorpion at rest looks like a pile of stones. The cave scorpion’s favorite food is dwarven meat, and when a cave scorpion finds a working dwarven mine, it can quickly become a major inconvenience. Dwarven societies often post hefty bounties on cave scorpion stingers.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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