A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.
N Medium vermin (aquatic)
Init +1; Senses blindsight 30 ft., scent; Perception +0
DEFENSEAC 11, touch 11, flat-footed 10 (+1 Dex)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune mind-affecting effects
Weaknesses susceptible to salt
OFFENSESpeed 5 ft., swim 20 ft.
Melee bite +2 (1d6 plus attach)
Special Attacks blood drain
STATISTICSStr 11, Dex 12, Con 14, Int —, Wis 10, Cha 1
Base Atk +2; CMB +2 (+10 when attached); CMD 13 (can’t be tripped)
Skills Stealth +1 (+9 in swamps), Swim +8; Racial Modifiers +8 Stealth in swamps
SPECIAL ABILITIESEscape Artist check against it, the giant leech is removed.
A handful of salt burns a giant leech as if it were a flask of acid, causing 1d6 points of damage per use.
ECOLOGYEnvironment temperate or warm marshes
Organization cluster, pair, or brood (3–6)
These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.