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Jellyfish, Giant

The bell of this enormous amber jellyfish is as large as a carriage. A sinister bloom of tentacles dangles and writhes below.

Jellyfish, Giant CR 7

XP 3,200
N Large vermin (aquatic)
Init
+2; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp
94 (9d8+54)
Fort
+12, Ref +5, Will +3
Defensive Abilities
amorphous; DR 10/piercing or slashing; Immune mind-affecting effects

OFFENSE

Speed swim 20 ft.
Melee
4 tentacles +9 (1d6+4 plus poison)
Space
10 ft.; Reach 15 ft.

STATISTICS

Str 18, Dex 15, Con 22, Int —, Wis 11, Cha 1
Base Atk
+6; CMB +11; CMD 23 (can’t be tripped)
Skills Swim +12
SQ
compression

SPECIAL ABILITIES

Poison (Ex)

Tentacles—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution based.

Paizo Core


This content is from
the Paizo Core Rules.

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