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    Jellyfish, Giant

    The bell of this enormous amber jellyfish is as large as a carriage. A sinister bloom of tentacles dangles and writhes below.

    Jellyfish, Giant CR 7

    XP 3,200
    N Large vermin (aquatic)
    Init
    +2; Senses darkvision 60 ft.; Perception +0

    DEFENSE

    AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
    hp
    94 (9d8+54)
    Fort
    +12, Ref +5, Will +3
    Defensive Abilities
    amorphous; DR 10/piercing or slashing; Immune mind-affecting effects

    OFFENSE

    Speed swim 20 ft.
    Melee
    4 tentacles +9 (1d6+4 plus poison)
    Space
    10 ft.; Reach 15 ft.

    STATISTICS

    Str 18, Dex 15, Con 22, Int —, Wis 11, Cha 1
    Base Atk
    +6; CMB +11; CMD 23 (can’t be tripped)
    Skills Swim +12
    SQ
    compression

    SPECIAL ABILITIES

    Poison (Ex)

    Tentacles—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution based.

    Paizo Core


    This content is from
    the Paizo Core Rules.

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