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Crab, Great Reef


Crab, Great Reef CR 10

XP 9,600
N Gargantuan
vermin (aquatic)
Init
+0; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 20, touch 6, flat-footed 20 (+14 natural, -4 size)
hp
137 (11d8+88)
Fort
+15, Ref +3, Will +3
Immune
mind-affecting effects

OFFENSE

Speed 30 ft., swim 20 ft.
Melee
2 claws +19 (2d6+15 plus grab)
Special Attacks
constrict (2d6+15)

STATISTICS

Str 40, Dex 10, Con 26, Int —, Wis 10, Cha 2
Base
Atk +8; CMB +27 (+29 grapple); CMD 37 (49 vs. trip)
Skills
Perception +4, Swim +25; Racial Modifiers +4 Perception
SQ
water dependency

SPECIAL ABILITIES

Water Dependency (Ex)

Great Reef crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a Great Reef crab runs the risk of suffocation, as if it were drowning.

ECOLOGY

Environment any aquatic
Organization
solitary or cast (2–12)
Treasure
none