This creature has a rounded body covered with stubby projections and long spindly spider-like legs. Two monstrous claws protrude from the front of its body.
MONSTROUS CRAB CR 2
N Medium vermin (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +4
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune vermin traits
Weaknesses water dependency
Speed 30 ft., swim 20 ft.
Melee 2 claws +4 (1d4+2 plus grab)
Special Attacks constrict (claw) 1d4+2
Str 14, Dex 12, Con 14, Int –, Wis 10, Cha 2
Base Atk +2; CMB +4 (+8 to grapple); CMD 15
Skills Perception +4, Swim +10; Racial Modifiers +4 Perception
Water Dependency (Ex)
Monstrous crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a monstrous crab runs the risk of suffocation, as if it were drowning.
Environment Temperate or warm aquatic
Organization Solitary or swarm (2–12)
Monstrous crabs are omnivores and spend most of their time combing the ocean floors for food. Many act as vegetarians and sustain themselves on a diet of algae, fungus, and water-based plants, while others act as scavengers or predators. Some have been known to actively hunt giant clams and snails (the monstrous crab pries the shell open and devours the fleshy innards). Still others prefer to dwell in coastal waters and prey upon land-based creatures that wander too close to the shoreline. Monstrous crabs are often hunted as food by other races (particularly humans and sahuagin).
Section 15: Copyright Notice
Monstrous Crab from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.