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Centipede, Sewer



Sewer Centipede CR 1/4

XP 100
N Small vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 Size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +4 (1d4–3 plus poison)
Special Attacks poison

STATISTICS

Str 5, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB –4; CMD 9 (can’t be tripped)
Feats Weapon FinesseB
Skills Climb +11, Perception +4, Stealth +15; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (EX)

Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

ECOLOGY

Environment temperate or warm forest or underground
Organization
solitary, pair, or colony (3–6)
Treasure
none

Centipedes can be found almost anywhere, and can have from 20 to more than 300 legs. Their bites are poisonous, and can daze the unwary.