Centipede, House


House Centipede CR 1/8

XP 50
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +5 (1d3–5 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

STATISTICS

Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6 (can’t be tripped)
Feats Weapon FinesseB
Skills Climb +11, Perception +4, Stealth +19; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Familiar

The master of a house centipede familiar gains a +3 bonus on Stealth checks.

Poison (Ex)

Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.

ECOLOGY

Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Treasure none

Multi-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs. Their bites are poisonous, and can daze the unwary.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

scroll to top