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Centipede, Hissing

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Centipede, Hissing
CR 1

XP 400
N Large
vermin
Init
+1; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp
15 (2d8+6)
Fort
+6, Ref +1, Will +0
Immune
mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee
bite +4 (1d8+4 plus poison)
Special Attacks
poison

STATISTICS

Str 17, Dex 13, Con 16, Int —, Wis 10, Cha 2
Base
Atk +1; CMB +5; CMD 16 (can’t be tripped)
Feats
Weapon Focus (bite)B
Skills
Climb +11, Perception +4, Stealth +5; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (EX)

Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

ECOLOGY

Environment temperate or warm forest or underground
Organization
solitary, pair, or colony (3–6)
Treasure
none