Centipede, Giant

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Giant Centipede CR 1/2

XP 200
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +2 (1d6–1 plus poison)
Special Attacks poison

STATISTICS

Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2
Base Atk +0; CMB –1; CMD 11 (can’t be tripped)
Feats Weapon FinesseB
Skills Climb +10, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (EX)

Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

ECOLOGY

Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Treasure none

Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges.

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