This creature appears to be a giant cricket, about the size of a dog. Its body is pale gray in color.
|Cave Cricket||CR 1/2|
Speed 30 ft.
Melee 2 kicks +2 (1d3+1)
Special Attacks chirp
Str 13, Dex 10, Con 12, Int —, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 10 (18 vs. trip)
Skills Acrobatics +0 (+10 when jumping), Perception +2; Racial Modifiers +10 Acrobatics when jumping, +2 Perception
Creatures within 20 feet of a chirping cave cricket cannot be heard unless they scream. Spellcasters in the area must succeed on a DC 11 Concentration check to successfully cast a spell. The chirping increases the chance of wandering monsters by 30%. The check DC is Constitution-based.
Organization solitary or cluster (2–5)
Cave crickets are larger versions of normal crickets and, much like the smaller crickets they resemble, are relatively harmless. The cave cricket’s chirping can be heard to a range of 300 feet. Cave crickets are about 3 feet long.
Cave crickets are mostly harmless, noisy insects and rarely attack living creatures. If attacked, a cave cricket uses its powerful legs to kick its opponents before hopping away.
Cave Cricket from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.