Home >Bestiary >(Bestiary) By Type >Vermin >Bore Worm Monarch >

Bore Worm Swarm

Bright green and coated in an opaque yellow slime, this squirming mass of segmented worms leaves a trail of hissing melted stone slag in its wake.

Bore Worm Swarm CR 5

XP 1,600
N Fine vermin (swarm)
Init +2; Senses tremorsense 60 ft.; Perception +0

DEFENSE

AC 20, touch 20, flat-footed 18 (+2 Dex, +8 size)
hp 45 (7d8+14)
Fort +7, Ref +4, Will +3
Defensive Abilities swarm traits; Immune acid, mind-affecting effects, weapon damage
Weaknesses vulnerable to water

OFFENSE

Speed 5 ft., burrow 20 ft.
Melee swarm (2d6 plus 1d6 acid and distraction and painful bite)
Space 1/2 ft.; Reach 0 ft.
Special Attacks distraction (DC 15), painful bite (DC 15)

STATISTICS

Str 2, Dex 15, Con 14, Int —, Wis 10, Cha 2
Base Atk +5; CMB —; CMD
SQ compression

SPECIAL ABILITIES

Painful Bite (Ex)

Living creatures damaged by a bore worm are racked with panic-inducing pain, gaining the frightened condition (Fortitude DC 15 negates) for 1d6 rounds. The save DC is Constitution-based.

Vulnerable to Water (Ex)

Water is lethal to bore worms, which shrivel when exposed to either fresh or salt water.

Bore worms take half again as much damage (+50%) from spells and abilities with the water descriptor, and take a –2 penalty on saving throws against spells and abilities with the water descriptor that do not deal hit point damage.

ECOLOGY

Environment any underground
Organization solitary, pair, or tremor (1d6 plus 1 bore worm monarch)
Treasure none

Bore worms are a vile breed of subterranean burrowing worm, attacking prey both in their home and, more rarely, on the planet’s surface. Three major variants of the worms exist, each representing a different stage in the creature’s long life cycle—the swarm, monarch, and empress stages.

Section 15: Copyright Notice

Pathfinder Adventure Path #117: Assault on Longshadow © 2017, Paizo Inc.; Authors: Benjamin Bruck and Thurston Hillman, with Liz Courts, Paris Crenshaw, and Jason Keeley.