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Beetle, Scarab

This glossy blue-black beetle is the size of a cow.

Scarab Beetle CR 6

XP 2,400
N Large vermin
Init +1; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 67 (9d8+27)
Fort +9, Ref +4, Will +3
Immune death effects, disease, mind-affecting effects, paralysis

OFFENSE

Speed 40 ft., climb 20 ft., fly 20 ft. (average)
Melee bite +11 (1d8+9 plus gnaw)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 23, Dex 12, Con 16, Int –, Wis 10, Cha 1
Base Atk +6; CMB +13; CMD 24 (32 vs. trip)
Skills Climb +14, Fly –1

SPECIAL ABILITIES

Gnaw (Ex)

A scarab beetle deals 1 point of Strength damage on a successful bite. This damage is doubled against creatures with no armor or natural armor bonus to AC, but creatures in heavy armor or with a natural armor bonus of +10 or greater are immune, as are creatures immune to critical hits or without flesh.

ECOLOGY

Environment warm deserts
Organization solitary or swarm (3–9)
Treasure none

These massive beetles are a threat to ancient tombs as they chew their way through the interred. Some say scarab beetles’ connection with the dead gives them powers greater than those of normal beetles, but any evidence of this has yet to been proven true. Merchants claim powdered scarab is an essential element in magic that protects against death effects.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.