This giant beetle looks capable of biting a full-grown horse in half. The thing’s carapace shimmers with purple and white lights that trap the eye and seem to dull the mind.
Chariot Beetle CR 5
Speed 40 ft., burrow 20 ft., fly 20 ft. (clumsy)
Melee bite +11 (3d6+12 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks hypnotic carpace, immure
During Combat Chariot beetles activate their carapace, bite foes and bury them in the dirt.
Morale Chariot beetles fight to the death.
Str 26, Dex 14, Con 18, Int 6, Wis 10, Cha 11
Base Atk +4; CMB +14; CMD 26 (34 vs. trip)
Feats Improved Initiative, Improved Natural Attack (bite), Weapon Focus (bite)
Skills Climb +11, Fly -10, Perception +3
Hypnotic Carapace (Su)
Chariot beetles are obsessed with the burial of all things. If a chariot beetle successfully achieves a pin against a grappled opponent, it buries them in the earth. From that point on, the beetle no longer needs to make grapple checks to maintain the pin (although the creature may still attempt to escape the pin on his turn as normal) and is not considered grappled. the creature that is buried must begin holding his breath as soon as he is buried and may suffocate.
Organization solitary, pair
Chariot beetles attempt to bury any creature they encounter. They are drawn by a strange compulsion to ancient ruins and seldom stray far from such sites.