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Ant Swarm, Army Ants


A writhing carpet of ants seethes over the ground, consuming everything in its path.
Army Ant Swarm CR 5

XP 1,600
N Fine vermin (swarm)
Init
+2; Senses darkvision 60 ft., scent; Perception +4

DEFENSE

AC 20, touch 20, flat-footed 18; (+8 size, +2 Dex)
hp
49 (11d8)
Fort
+7, Ref +5, Will +3
Defensive Abilities
swarm traits; Immune weapon damage

OFFENSE

Speed 30 ft., climb 30 ft.
Melee
swarm (3d6)
Space
10 ft.; Reach 0 ft.
Special Attacks
cling, consume, distraction (DC 15)

STATISTICS

Str 1, Dex 15, Con 10, Int —, Wis 10, Cha 2
Base
Atk +8; CMB —; CMD
Skills
Climb +10, Perception +4; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Cling (Ex)

If a creature leaves an army ant swarm’s square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants. The save DC is Dexterity-based.

Consume (Ex)

An army ant swarm can rapidly consume any creature it swarms over. Against helpless or nauseated targets, an army ant swarm attack deals 6d6 points of damage.


ECOLOGY

Environment any tropical
Organization
solitary, pair, patrol (3–6 swarms), or legion (7–16 swarms)
Treasure
none

The notoriety of the army ant swarm is well earned. Constantly on the march, a hive of army ants is capable of eating anything that gets in the way of its unabating swath of destruction and ruin.