This walking corpse from which wet green vines have sprouted wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
Yellow Musk Zombie
NE Medium plant
Init +0; Senses darkvision 60 ft.; Perception +0
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune plant traits
Melee slam +4 (1d6+4)
Base Atk +1; CMB +4; CMD 14
Feats Toughness B
SQ plant traits, staggered
Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.