After killing an opponent, the zombie’s ravenous nature takes hold and it uses its next turn to break open its victim’s skull and eat the brain. This prevents others from raising the body from the dead by any method that requires an intact corpse.
Anyone killed after being bitten by an apocalypse zombie rises as an apocalypse zombie 2d6 hours later unless the corpse is blessed or similar measures are taken.
When an apocalypse zombie dies, it explodes in a burst of decay. All creatures adjacent to the apocalypse zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot.
Anyone who dies while infected rises as an apocalypse zombie in 2d6 hours.
Whenever an apocalypse zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
Organization solitary, pair, or pack (3–12)