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Wight, Monk


Wight Monk CR 6

XP 3,200
Male human monk 6
LE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 22, touch 18, flat-footed 19 (+2 Dex, +1 dodge, +1 monk, +4 natural, +4 Wis)
hp 42 (6d8+12)
Fort +6, Ref +7, Will +9; +2 vs. enchantment spells and effects
Defensive Abilities evasion, slow fall (30 ft.), still mind, purity of body
Weaknesses resurrection vulnerability

OFFENSE

Speed 50 ft.
Melee unarmed +8 (1d8+3 plus Energy Drain), flurry of blows +8/+8/+3 (1d8+3 plus Energy Drain)
Special Attacks Energy Drain (DC 14, 1 level), create spawn, flurry of blows, maneuver training, stunning fist (6/day, DC 17; fatigued)

STATISTICS

Str 16, Dex 15, Con -, Int 10, Wis 18, Cha 12
Base Atk +4; CMB +9 (+11 on trip); CMD 24 (26 vs. trip)
Feats Blind-Fight, Deflect Arrows, Dodge, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mobility, Power Attack, Stunning Fist, Weapon Focus (unarmed strike)
Skills Acrobatics +11, Escape Artist +11, Perception +13, Stealth +19; Racial Modifiers +8 Stealth
Languages Common
SQ fast movement, high jump, ki pool (7 points, magic)

CONVERSION

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Wight Template. Copyright Andy Collins 2001-2008