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Spite-Spitter

Spite-Spitter CR 15

Spiked protrusions cover the hide of this graying flesh-colored creature, most prominently on its limbs and humped back. Its eyes are pitch black and within its maw you can see several rings of horrid fangs and teeth.

XP 76,800
CE Medium undead (extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +30
Aura desecrating aura (30 ft., desecrate)

DEFENSE

AC 31, touch 14, flat-footed 27 (+4 Dex, +17 natural)
hp 209 (22d8+110)
Fort +11, Ref +13, Will +20; DR 15/silver and magic; Immune cold, undead traits; SR 29
Weaknesses aversion to holy water

OFFENSE

Speed 40 ft., climb 20 ft
Melee two slams +23 (1d8+10 plus poison, Crit 19–20/x2)
Special Attacks dissolve item, spiteful gaze (30 ft., DC 25, paralyzed 1d8 rounds), summon undead
Spell-Like Abilities (CL 22nd; concentration +27)

Constantdetect magic, see invisibility
At willdeeper darkness, enervation (DC 19), greater dispel magic, haste, unholy blight (DC 19)
3/daycrushing despair (DC 19), hold monster (DC 20), invisibility, quickened unholy blight (DC 19)
1/daydismissal (DC—see spell), finger of death (DC 22), plane shift (DC 22), summon (level 7, 7–12 wights, 2–5 bodaks, or 1–2 dread wraiths)

TACTICS

Before Combat Spite-spitters use their invisibility, haste, and summon spell-like abilities.

During Combat Spite-spitters begin combat with quickened unholy blight and crushing despair, followed by finger of death at a spellcasting enemy or enervation at dangerous warriors (who are then disarmed, their weapons dissolved).

Morale Spite-spitters fight until destroyed.

STATISTICS

Str 24, Dex 18, Con —, Int 20, Wis 20, Cha 18
Base Atk +16; CMB +23; CMD 37
Feats Combat Expertise, Combat Reflexes, Great Fortitude, Greater Sunder, Improved Critical (claws), Improved Disarm, Improved Initiative, Improved Sunder, Improved Unarmed Strike, Quicken Spell-Like Ability (unholy blight), Stunning Fist, ToughnessB
Skills Climb +32, Diplomacy +31, Knowledge (arcana) +30, Knowledge (religion) +30, Perception +30, Sense Motive +30, Spellcraft +30, Stealth +29 (+37 in darkness); Racial Modifiers +8 Stealth in dim light and darkness
Languages telepathy 100 ft.

SPECIAL ABILITIES

Aversion to Holy Water (Ex)

A spite-spitter damaged by holy water takes a –4 penalty on attack rolls, saving throws, and skill checks for 1d4+2 rounds (at which point its natural venom corrodes the coating of blessed water).

Desecrating Aura (Su)

This ability works much like a desecrate spell, except that the spite-spitter is treated as the shrine. Undead within 30 feet of the spite-spitter (including the creature itself) gain a +2 profane bonus on attack rolls, damage rolls, and saving throws, and +2 temporary hit points per HD (the spite-spitter gains no bonus hp).

Activating desecrating aura is a standard action.

Charisma checks made to turn undead within the aura are made with a –6 penalty, and its effects cannot be dispelled except by dispel evil or a similar effect. If the effect is dispelled, the spite-spitter can resume it as a swift action on its next turn. Its desecrating aura is suppressed if a spite-spitter enters a consecrated or hallowed area, but the spite-spitter’s presence also suppresses the consecrated or hallowed effect for as long as it remains in the area.

Dissolve Item (Su)

A spite-spitter can destroy any weapon or item of Medium size or smaller (even magic ones, but not artifacts) by picking it up and dissolving it between its hands. The spite-spitter must make a successful disarm combat maneuver to grab an item held by an opponent (with a –4 penalty for being unarmed), at which point the item dissolves (the item receives a DC 28 Fortitude save to negate this effect). The save DC is Strength-based.

Poison (Ex)

Injury; saveFortitude DC 21; initial damage—1d6 Str; secondary damage—2d6 Str; cure—1 save. The save DC is Constitution-based.

Spiteful Gaze (Su)

A creature within 30 ft. that meets the spite-spitter’s gaze must succeed on a DC 25 Will save or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by the same spite-spitter’s gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

Summon Undead (Su)

A spite-spitter can summon undead creatures once every 24 hours: 7–12 wights, 2–5 bodaks, or 1–2 dread wraiths. The undead arrive in 1d10 rounds and serve the spite-spitter for 1 hour or until released.

ECOLOGY

Environment any
Organization solitary
Treasure none

The ancestors of the mother of the drow, dispossessed their enemies of their wealth and position, sacrificing their crushed souls to a dark elven deity. They were warped and transformed into spite-spitters, forced to wander forever.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson