Bones rattle against cracked bones as this ancient, fleshless corpse clatters forth.
Multiplying T-Rex Skeleton CR 9
Speed 40 ft.
Melee bite +20 (4d6+22)
Space 20 ft.; Reach 20 ft.
Str 32, Dex 15, Con —, Int —, Wis 10, Cha 10
Base Atk +13; CMB +28; CMD 40
Feats Improved InitiativeB
SQ multiplication, powerful bite
When a multiplying skeleton is reduced to 0 hit points, its bones reform 1d4 rounds later into two smaller multiplying skeletons with 9 Hit Dice each. Each resulting multiplying skeleton continues to reform into smaller and smaller sizes (with half the HD of the previous each time it multiplies.) A multiplying tyrannosaurus skeleton reforms into two Large skeletons with 9 HD each, each of which then reforms into two Small skeletons with 4 HD each. When these four Small skeletons are killed, the skeleton no longer multiplies and is finally destroyed.
A multiplying tyrannosaurus skeleton applies twice its Strength modifier to bite damage.
Large (9 HD)
Small 4 HD
Organization any (dependent on creator)
A multiplying skeleton reassembles itself into smaller skeletons when it is destroyed. As these smaller skeletons are themselves destroyed, they continue to multiply into even more skeletons. Once the skeleton’s Hit Dice can no longer be halved or the resulting skeletons would be Tiny or smaller, the skeletons are finally destroyed. Multiplying skeletons can be created using animate dead, but they count as twice their normal number of Hit Dice per casting.
Pathfinder 44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett