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Skeleton, Exploding

Exploding Skeleton (CR 1/3)

XP 135
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0


AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits


Speed 30 ft.
Melee broken scimitar +0 (1d6), claw –3 (1d4+1) or 2 claws +2 (1d4+2)


Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt, broken scimitar


Exploding Death (Su)

An exploding skeleton detonates in a burst of razor-sharp bone fragments when it dies. Anyone within 10 feet of the skeleton when it is destroyed takes 1d6 points of damage. A DC 10 Reflex save halves this damage.


Environment any
Organization any
Treasure none

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.

Section 15: Copyright Notice
Classic Horrors Revisited. Copyright 2009, Paizo Publishing, LLC; Authors: James Jacobs, Rob McCreary, F. Wesley Schneider